Explain Q-learning and Deep Q-Networks (DQN).
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🔹 Q-Learning
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Definition: Q-learning is a model-free reinforcement learning (RL) algorithm used to learn the optimal action-selection policy for an agent.
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Idea: The agent interacts with the environment, receives rewards, and learns which actions maximize cumulative reward.
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Q-Table: It stores Q-values (state–action values) that estimate how good an action is in a given state.
Q-value update rule:
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s= current state -
a= action taken -
r= reward received -
s'= next state -
γ= discount factor (future reward importance) -
α= learning rate
✅ Works well for small state-action spaces, but struggles with large or continuous spaces because the Q-table becomes huge.
🔹 Deep Q-Networks (DQN)
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Problem with Q-learning: For complex environments (like video games), storing a Q-table is impossible.
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Solution: Replace the Q-table with a neural network that approximates Q-values.
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Input = state, Output = Q-values for all possible actions.
Key Innovations in DQN (by DeepMind, 2015):
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Experience Replay: Store past experiences
(state, action, reward, next_state)in memory and sample them randomly to break correlation and stabilize training. -
Target Network: Maintain a separate copy of the Q-network (target network) to compute stable Q-value targets, updated less frequently.
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End-to-End Learning: Can learn directly from raw pixels (e.g., playing Atari games from screen images).
✅ DQN made reinforcement learning practical for high-dimensional problems like games, robotics, and autonomous systems.
⚖️ Quick Difference
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Q-learning: Uses a table → good for small, discrete environments.
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DQN: Uses a deep neural network → scalable to large/complex environments.
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